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2026

Sports Commentary ↗ ↖

Tools Designer & Developer (solo)

UE5 plugin for commentary systems in sports games

Key responsibilities:

  • Researched commentaries in sports games
  • Designed and developed the plugin (C++, BP)
  • Documented the user workflow (in-engine, online)
  • Created a demo to showcase the plugin
  • Collaborated with a voice actor on the demo

Petrified

Technical designer (in a team of 17)

On-rails shooter made in a custom engine

Key responsibilities:

  • Designed & balanced enemies (8 patterns)
  • Designed & balanced the boss (4 attack types)
  • Specified enemy functionality for programmers
  • Developed a telemetry system in Angelscript
  • Co-ran playtests and supported our QA processes

2025

Resonance

"Best Student Game" Nominee
Technical Designer (in a team of 11)

A twin-stick action game with telekinetic powers
Nominated for Dutch Game Awards 2025

Key responsibilities:

  • Designed and balanced 2 enemies
  • Prototyped enemy behaviours with StateTree & BP
  • Integrated Steam achievements
  • Handled deploying builds to Steamworks