Projects
Sports Commentary ↗ ↖
Tools Designer & Developer (solo)
UE5 plugin for commentary systems in sports games
Key responsibilities:
- Researched commentaries in sports games
- Designed and developed the plugin (C++, BP)
- Documented the user workflow (in-engine, online)
- Created a demo to showcase the plugin
- Collaborated with a voice actor on the demo
Petrified
Technical designer (in a team of 17)
On-rails shooter made in a custom engine
Key responsibilities:
- Designed & balanced enemies (8 patterns)
- Designed & balanced the boss (4 attack types)
- Specified enemy functionality for programmers
- Developed a telemetry system in Angelscript
- Co-ran playtests and supported our QA processes
Resonance
"Best Student Game" Nominee
Technical Designer (in a team of 11)
A twin-stick action game with telekinetic powers
Nominated for Dutch Game Awards 2025
Key responsibilities:
- Designed and balanced 2 enemies
- Prototyped enemy behaviours with StateTree & BP
- Integrated Steam achievements
- Handled deploying builds to Steamworks